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The game crashed when one of my character's died. It's a bit hard to tell what's going on, I'd add in an options menu (if there isn't one I just couldn't find).

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I have some idea what might have caused a crash in that instance. I'll patch a hotfix soon. 

I forgot to add the options to the game levels as well, and only added to the main menu - I'll fix that.

Regarding - "it's a bit hard to tell what's going on" , can you please elaborate? Do you mean visual clarity, or the game state/turns progress too quickly, or something else

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Both. It's kinda hard to tell who's turn it is and whether you're moving or using a skill. I'm not sure if you can do this, but maybe take out the movement mode and just make it click to move unless you're targeting a skill.

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Got it! I wanted to avoid things like highlighting the current active character with an outline, but it might be necessary. Right now, there's just a sound effect + momentary highlight on the active character when they're assigned turns.

Others have given the same feedback about movement mode. The reason I made it this way was to avoid "mislicks" while we're scanning the environment with the mouse. But I take the feedback - I'll be making shift to move a toggled option instead, so people can choose their preference.