Ah, I see the issue - I was checking on a 1440p monitor
Press F11 and then this blue button in the bottom left for now, it should fix it.
I'll make an update where the default resolution is smaller and goes fullscreen
ApocryphaGames
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Hello, I just launched my game's demo.
Echoes of Agony is a Roguelite where you can trade your Turn Order position for more Actions. Though, this demo is focused on playtesting the combat core loop only.
All the content would take you around 5-15 minutes to play through I would love to hear your feedback and suggestions!
https://apocryphagames.itch.io/echoes-of-agony
Got it! I wanted to avoid things like highlighting the current active character with an outline, but it might be necessary. Right now, there's just a sound effect + momentary highlight on the active character when they're assigned turns.
Others have given the same feedback about movement mode. The reason I made it this way was to avoid "mislicks" while we're scanning the environment with the mouse. But I take the feedback - I'll be making shift to move a toggled option instead, so people can choose their preference.
I have some idea what might have caused a crash in that instance. I'll patch a hotfix soon.
I forgot to add the options to the game levels as well, and only added to the main menu - I'll fix that.
Regarding - "it's a bit hard to tell what's going on" , can you please elaborate? Do you mean visual clarity, or the game state/turns progress too quickly, or something else

Hello, I just launched my game's alpha demo on itch today. Echoes of Agony is a Roguelite where you can trade your Turn Order position for more Actions.
The full game is a Roguelite, but this demo is focused on the combat core loop only. All the content in the demo would take you around 5-15 minutes to play through.
The combat system is a bit different, and validating it before I work on secondary systems is very important to me. Feel free to DM your feedback and suggestions!

