Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The how to play section was a bit confusing but cleared out as soon as the game started and understood

I like the visuals turning red and green so you can understand as you place them


The different rules make for fun management where I know I need to clear a path to the door and also not crowd the food table or the dance floor

It was quite fun 


It would be nice for it to get some better art and maybe more polish

Maybe also see score as you play

I also wasn't sure if rules of already placed aliens still apply in the future

for example if Alien A wanted to see the door so when it was placed it was okay, but later when I placed another alien infront of it does that affect score or not

If that's the case being able to move aliens around maybe would be nice as you try to manage all of them

Then you could try to keep everyone happy for a bit (day cycle) and then buy more stuff (bigger dance floor, more doors, more food tables, or a larger space in general)

I'm glad you recognized the different type of rules, it was purposeful to get us thinking spatially in different ways. I agree with you the score needed more juice, I was trying to think up how each alien could show how they are effecting it without crowding up the screen. Each alien does continuously check, if the vibe is already steadily high, it could be hard to tell. It would have been cool to add a way to move them around after being placed, I was thinking like 1 or 2 moves for a hefty penalty. Great idea buying items for the party! Thank you for your time and feedback.