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(+1)

The combat design of this game is awesome, it was fun building up the character with the new drops from enemies and training stats at camp. Enemies were challenging and the boss fight was sweet with the little surprise there. When starting out I think a tooltip over your moves for what the stats would be help the player in remembering what the stats inflicted by that move do. Also when selecting an item when your inventory was full there was a bit of confusion what I needed to do in order to get out of that screen. Overall great work!

(+1)

Thanks for the feedback! :D We spent a lot of time making sure the combat felt fun and interesting, especially with items that allow for unique builds. And, yeah, a tooltip would be helpful.

Also that makes sense regarding the full inventory UI! That was one of the things that we added towards the end but we didn't have enough time to clarify what that meant.