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(+1)

Done! Go on, destroy my try: https://ilya-shevelev.itch.io/arcane-keeper

(1 edit) (+1)

Nailed this one.

First of all, took me a tad bit to understand what to even do, it is quite a simple game but an explenation or a tutorial would have come in handy either way, it does not suffer that much from the lack of tutorial.

The gameplay is good, but the progression could have been way better.

The early game is filling up your shelves only to be demanded orders that you cannot finish at all (Ofcourse you can toss the order into the portal) but idk, I do not like the order system in the early part of the game and the way it was executed, later in the game it becomes much more functional and makes much more logic and is somewhat interesting, especially how fast the order time clicks lol.

But late game has its faults aswell cause the game becomes quite repetative, you could have added some really cool stacking upgrades or something, like being able to stack multiple books into your hand or maybe even a ceirtan element gives you more gold.

But my idea also goes against the game being split into 7 days which does not fit this game at all in my opinion, this would be a way better scaling / roguelike hybrid + the order system would deffinetly have much more sence if the game was "infinite" and scalabe type of thing, the idea is interesting and the possibilites with this approach would be endless! The difficulty does not even increase that much in the 7 days and I had no issue beating it in a single try, I also do not really understand what the instability thing does or is or what its purpouse is lol. The game does pick up pace well and the speed and stress become way more obvious later on but still, it just falls short of being really good but you were headed in the good direction.

I do like the art and sound effects, only missing sound is the gold falling effect which I think is really neat and satisfying already, but with sounds it would be an eargasm aswell lol

This critique feels a bit more opiniated cause I don't really know what this game is supose to be, is it supose to be a survival resource managing game, a chill experience, so I kind of just say what I would have personally done with the project :P

The game has charm and character but lacks an identity.

Good job either way, pretty impressive for a jam submission and good luck on your next projects, you got alot of potentional :D

(+1)

Thank you for the critique and ideas! It’s actually most detailed yet and everything is on point. I have to take some note for the post jam version.