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This is incredibly impressive. I love the concept and I think you guys did a great job executing on making it feel really unique and fun to play. The time dilation mechanic is so fun (i audibly gasped when I realized the music and background environments also are affected by the dilation). The level design is also solid! There were some areas with rough edges but overall it played really well, and the tutorials + quick resetting for levels helped a lot. 

One small piece of feedback is that the red lasers (shot from the sky) seem a bit fast; it might be helpful to slow them down just a tad or make the player's camera slightly bigger so it's easier to predict / anticipate them. I also noticed a minor bug where the player gets suck under a box if it gets dropped on top of them.

Thanks for the in depth feedback! You're the first person to notice that the background is also affected by the time dilation and that was an important small detail that I implemented cause I felt like even if I was the only person to know about it, it was still cool haha. 

If there was any particularly rough edges, I'd love to hear them but I know it's hard to remember after playing through the game. 

That's a very fair comment about the red lasers. They're definitely very fast in the game. Another idea would be to have something that fires them at the top that could glow or indicate that they're about to fire but regardless, I think you're right. Also, the box thing is a known issue. I don't think you're stuck under it, it's just awkward as you have to move out of it lol. 

Thanks for the feedback and for playing!