Wow there were so many things I loved about this game.
- The prompting and reminders were so helpful, literally the first 3 came up right when I needed them. This was excellent attention to detail and tutorial work
- Loved the SFX and the ticking and the music with the sound and everything fit so well together
- The gameplay was very strong and although I felt like there was a decent amount of friction with the controls and learning how everything clicks together, the level design was excellent
- The zoom in and zoom out when clicking tab was phenomenal. So many nice little touches that really elevated this game
- I LOVED the checkpoint system. Every time I died I was like, oh shit, now I have to start at the beginning and do everything all over again but then it was like, wait, this is fantastic lol
- Overall, the atmosphere between the particles, the sound, the SFX, the darkness, the light, and more was just SO GOOD.
What I thought could be improved:
- I didn't understand what the mouse icon was doing all over. I'm still not sure tbh, I might've missed something
- Even with the space bar prompting, I didn't intuitively understand that you can wall jump. I thought the level was broken or something and it took me a long time to figure out that you can wall jump. I think this is something that text might need to explicitly state. Even with the space bar images everywhere, it still didn't click
- The wall jump was pretty challenging to use in practice. Especially when jumping from one box to another as the camera would move quickly as I was jumping. It was very difficult to control when this was happening
- Took me way too long to realize that you can only create rooms adjacent to the room you're in. Maybe this was covered idk but I just kept thinking it was buggy until I realized
Overall, despite my suggested improvements, I thought this was a standout game and very well crafted! I think if some of those quality of life things were improved, this would be a top contender for me. I still rated it very highly (: