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(+2)

Wow there were so many things I loved about this game. 

- The prompting and reminders were so helpful, literally the first 3 came up right when I needed them. This was excellent attention to detail and tutorial work

- Loved the SFX and the ticking and the music with the sound and everything fit so well together

- The gameplay was very strong and although I felt like there was a decent amount of friction with the controls and learning how everything clicks together, the level design was excellent

- The zoom in and zoom out when clicking tab was phenomenal. So many nice little touches that really elevated this game

- I LOVED the checkpoint system. Every time I died I was like, oh shit, now I have to start at the beginning and do everything all over again but then it was like, wait, this is fantastic lol

- Overall, the atmosphere between the particles, the sound, the SFX, the darkness, the light, and more was just SO GOOD.


What I thought could be improved: 

- I didn't understand what the mouse icon was doing all over. I'm still not sure tbh, I might've missed something

- Even with the space bar prompting, I didn't intuitively understand that you can wall jump. I thought the level was broken or something and it took me a long time to figure out that you can wall jump. I think this is something that text might need to explicitly state. Even with the space bar images everywhere, it still didn't click

- The wall jump was pretty challenging to use in practice. Especially when jumping from one box to another as the camera would move quickly as I was jumping. It was very difficult to control when this was happening

- Took me way too long to realize that you can only create rooms adjacent to the room you're in. Maybe this was covered idk but I just kept thinking it was buggy until I realized


Overall, despite my suggested improvements, I thought this was a standout game and very well crafted! I think if some of those quality of life things were improved, this would be a top contender for me. I still rated it very highly (:

(+1)

Hey, thanks for playing!! We had a couple friends playtest and they seemed to get lost around the parts where the reminders come up; really glad they ended up being effective. This is honestly such helpful and well-written feedback, thanks for taking the time to write it out! I agree with literally everything you mentioned improvement-wise; the adjacent-rooms thing especially seems like something that was confusing a lot of people. Have to come up with some way to make it more intuitive

(+1)

Truly though, I just wanna say again, this was one of my favorite games of the jam. There was so many things done well here and it was beautiful. Also, I really appreciated the feedback you left on my game. 

Honestly when I loaded up the game, I was like, I wanna make a game with these people. I'm relatively new to game dev but if you guys are interested in working together in the future, I'd love to connect. No pressure though!

(+1)

Thanks for playing and providing such in depth feedback! Everything you shared is so helpful for helping us understand players better. In hindsight, I should've recognized that wall-jumping isn't as intuitive as I initial may have thought. We'll definitely take this into account as we make updates later to polish the game even further.