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(2 edits)

Hmm, very, very interesting idea! The core concept is very good and original! If this prototype ever turns into a serious game, I’ll definitely check it out! o//

About the transition: For the transition, a soft (but faster) fade in/out to black or white would fit better with the cosmic and space theme (at least for me, not a rule).

And another tip is to use the Unity’s additive mode in SceneManager.LoadScene() to toggle between the scenes, not just reload the scene again (at least I think it wasn’t additive, because sometimes the player would appear back at the origin, I could be wrong tho).

public void ToggleDimensions(string sceneName)
{
    Scene scene = SceneManager.GetSceneByName(sceneName);

    if (scene.isLoaded)
    {
        SceneManager.UnloadSceneAsync(sceneName);
    }
    else
    {
        SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
        SceneManager.SetActiveScene(SceneManager.GetSceneByName(sceneName));
    }
}

(Something like this)

(+1)

Thanks that’s a great idea and help

Anytime!