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(1 edit) (+1)

Hi, I rated your submission. 

So far, it’s one of my favorites. I would have liked to be able to play it with a controller. Otherwise, I don’t really have much to say. Everything is very well executed and consistent. I haven’t managed to finish it yet. I’m having a bit of trouble with the wall jumps without a controller. I downloaded it so I can try to finish it later, in better conditions.  

My main piece of advice would be this: in a game like this, smart level design is everything. That’s what truly makes it work. So far, you’re on the right track, the foundations are solid. If you keep prioritizing thoughtful, well-crafted levels, it can grow into a very strong puzzle platformer.

Here’s the link to my game if you’d like to check it out: https://atipix.itch.io/rover-drift

Hey, thanks for this awesome and well-written feedback, means a lot. Definitely agree with your points about wall jumps and level design. Checking your game out now!

Controller support was never something I considered for a game jam before for platformers, but I'm realizing there is a good number of players who are more familiar with controller for platforming. In future updates, we'll look into adding controller support. I think it's definitely something worth considering in the future when making other platforming games.