Hey Kadajah,
This update looks incredible! As someone who's a long-time user of Moghunter's HUD plugins for the battle and map scenes, the addition of the HUD to this plugin is a great addition. The same for the frame-based and turn-based cooldowns. You've honestly packed so many great features into an already great looking plugin that it's an extremely great value for anyone looking to give their game a visual appeal that doesn't scream "Made with default RPG Maker assets."
Regarding further suggestions, please take these as purely 'blue-sky' brainstorming. You’ve already far exceeded my expectations, so I'm just sharing these to see what sparks your interest for the future of the plugin.
1. Common Events: Allowing a slot to trigger a Common Event such as a "Fast Travel" or "Harvest."
2. Auto-Unequip Logic: Auto-unequip an item from the bar if the party runs out (Quantity = 0). This prevents "dead" icons on the UI.
3. Slotting Non-Skill or Items: For example, slotting weapons or armor (admittedly, this would step on the toes of your already great Slot Equip plugin).
4. Gamepad Support: For players using a controller, they often prefer using the D-Pad to cycle through the bar and a "Use" button (like RB or A) to trigger it.
5. Visual States/Buffs: Adding "State Icons" (Buffs/Debuffs) next to the Actor HUD would allow players to see if their "Poison" or "Strength Up" is active or how many turn durations are left before it expires.
6. The "Flash" Effect: When a skill is used or a cooldown finishes, a simple visual "pulse" or "flash" on the icon makes the UI feel much more alive.
7. Custom Slot Frames: Letting developers change the look of the "Empty Slot" vs the "Equipped Slot" using custom .png files would allow them to match their game’s specific art style (e.g., Sci-fi vs. Medieval).
8. State-Based Swapping: Allow the plugin to detect a specific State ID or Equipped Weapon Type and then swap to a different skill bar based on that State/Weapon/Armor.
9. Smart Skill Bar Fading: The Skill Bar remains at 10% opacity while the player is just exploring or the player's mouse hovers over the HUD area.
10. Skill Desaturation/Coloring: Gray-out the skill if the actor doesn't have enough MP/TP to use the skill. Alternatively, maybe Red-tint if the skill requires a specific item (like an arrow for a bow skill) and the player has 0 in their inventory.
Again, these are just 'wish-list' ideas to help make this the ultimate HUD solution for MZ. Even if you only pick a couple of these to implement, this plugin is going to be in a league of its own.
Can't wait to see the next update. Keep killing it!