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This is pretty much the definition of “strange places.” Waking up in a floating museum in the void is already a strong setup.

I really liked the idea of the mini-game paintings. Jumping into these crude, intentionally broken little experiences was a cool concept, and it made the whole museum feel unsettling in a creative way. The Curator character added a lot, too, and definitely gave off weird vibes from the start. And yeah… that ending jump scare got me good lol.

The story was actually really interesting, especially with the whole trapped-in-the-ink angle. I saw the “to be continued” at the end, and I genuinely hope you expand on it.

Nice entry to the jam!

(+1)

Thank you for your comments. I'm glad you enjoyed it. I'm continuing to work on it and refine it. I have no experience in game development, but I hope I can manage to bring what I envision to life in the game :)