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(+1)

I managed to finish it, pretty cool short game. I really like the crunchy visuals and the eerie atmosphere. Also, I feel the level fits really well with the Strange Places theme, although I think there is more 'room' for polish when it comes to assets. I'm not sure if I discovered everything, because I didn't see the rotating map thing from the screenshots (might have been on some computer screen?). Very cool effect for the hallucinations/static distortion/anomaly corruption thing. I think this has the potential for future development and an eventual full release and I would have some suggestions for improvements such as: better ambience with more  and better mixed sounds and random noises and maybe a second line of dialogue to let the player know that there are things happening if you keep hitting your quota. On that second note, when I played I didn't realise I should keep pulling the levers to meet the quota and I would say a second audio line would indicate something different might occur if I keep playing. Also, very cool idea with the cassette player. Overall, you have the better 'Decay' game. Good job!

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Thanks! I was definitely hoping to do a lot more with the audio, but I didn’t realize how long decorating the space and programming all the gameplay systems would take.


That second voice line is something I though about and totally would’ve been worth doing for exactly the reasons you mentioned.


Also, the rotating map thing was not in the game. I added that gif to the page after as I felt there were still lots of people who didn't realize there was more to this game than just the control room. It's just a map of the facility.