Cool big level. The platforming did make it a little hard to explore though, especially when I needed to jump upwards. But the moving platforms were a cool concept!
Lightning
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It would be nice if there was the option to use a keyboard key as mouse1 instead of clicking. My arm was getting a bit fatigued from all the trial and error on the dark levels, and once the figure 8 level went dark I just gave up because I don't think I have the precision left in me to do that in the dark.
There were 2 mechanical things that frustrated me a bit.
1. There were some monsters with no real way to shoot them. (player was too high up and had to jump onto a lower platform)
2.You can't shoot a monster that is right up against you.
This combo made the second level pretty frustrating to play. Also, not sure if you're familiar with the term coyote time, but I think implementing a bit of coyote time would make the platforming feel much better!
Very cool! The narrative was engaging and the music was a very nice touch. The ending was subtle and well done, the build up of suspense and uncertainty was great!
Idk if others had this issue but my sensitivity felt very low, a way to adjust it would be very helpful.
I like having a good narrative in my games, but often run out of time to do so. I would totally be interested in teaming up for a future jam, I have my discord server linked in my profile if you want to hit me up!
Thanks! I was definitely hoping to do a lot more with the audio, but I didn’t realize how long decorating the space and programming all the gameplay systems would take.
That second voice line is something I though about and totally would’ve been worth doing for exactly the reasons you mentioned.
Also, the rotating map thing was not in the game. I added that gif to the page after as I felt there were still lots of people who didn't realize there was more to this game than just the control room. It's just a map of the facility.
Very cool concept! A minimap would've been helpful especially since the draw distance of the camera cuts of further locations from view. Also, it was a little unsatisfying to lose all momentum after pretty much every landing. But it's a great idea and with a bit of tinkering with the physics could be a super fun game! (Also, this would make a pretty good couch co-op game)









