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A jam submission

You're Here AloneView project page

A solo journaling game about your nemesis and your team
Submitted by bittybee123 — 11 days, 19 hours before the deadline
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You're Here Alone's itch.io page

Results

CriteriaRankScore*Raw Score
Mood (how evocative of mood/emotion/vibes is this game?)#64.1434.143
Your overall opinion of the game#73.8573.857
Theme (how well does it fit the theme?)#83.8573.857
Innovation (how innovative/unique is this game?)#83.1433.143
Fun (how fun is this game?)#93.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The personal nature of this game, and the complete flexibility for setting/background, makes this really cool. I really appreciate how much you built in to allow players to manage and support their own mental and emotional health. This seems really simple but I love that your framework allows for a lot of personal exploration.

Submitted(+1)

I love the framework built into this one, the guardrails of explicit prompts that nevertheless allow wide exploration.  I can see the "you're not supposed to be here" reveal being a powerful moment in the narrative.  Great stuff.

Submitted(+1)

My first thought was of super heroes, but as I saw  more and thought about it the more grounded and personal the story became. I don't know if it is just me but by the end we were both battered bruised and scorned. We came closer to an understanding but we are not quite there yet. It will be many more fights before we can see eye to eye. One day I will get them to join the team.

HostSubmitted(+2)

You have such a skilled way of using questions in prompts to inspire. Whenever I write these types of questions, I feel like a failure lol, but yours throw my mind in all sorts of directions and immediately give me thoughts of, like, "I wanna try this one out this time and that one out next time!"

This is such an insightful game. Like a guided meditation, except that calm isn’t what you’re seeking until perhaps the very end, when (if) your nemesis is defeated. And I love that this can go anywhere from, like, high fantasy to a horror series (I can easily imagine any of the main characters from a horror movie series where they beat the villain half a dozen times going through all of this).

With my bipolar, I initially wanted to make my nemesis myself. Since I’m such a huge fan of Alan Wake and the Remedyverse, I saw them as Mr. Scratch (the villain in those games, who’s basically the “worst version of yourself”). There’s actually a moment in the second game where a group of people confront him, and it easily could’ve gone far worse than it did, exactly because Alan knew what he was capable of. And you explain all of that perfectly here.

This feels like such a cleansing game, and it’s incredible how well you can set a scene!

- ✨Beth

Submitted(+2)

Yes!  The guided meditation comparison was the one my mind was flailing around for.  Thank you!

Submitted(+2)

I'm really appreciative that even in such a small time frame, you've taken care to include safety tools. On that topic, I think that this game would make a fantastic addition to anyone interested in doing shadow work. Reading through the prompts, I struggled to envision a positive story, but I was definitely feeling things, and I think that's what art is all about. Thank you for creating something with such an important message!

HostSubmitted(+2)

The narrative on this is really wholesome. We as independent people tend to lean toward handling things on our own or feeling like a burden when we ask for help. When really we should be building a team around us. One that we can give support to and in turn supports us. Many times in my life I have heard the saying “it takes a village” in reference to helping raise a child. But really it takes a village for a LOT of things in life. We should be just as supportive of our adult loved ones as we are the children. So when we’re faced with adversarial issues, one’s first instinct isn’t to “go it alone”. I like the format of using questions to lead someone through imagining/writing out a short story. I also like the thoughts the theme and questions provoke along the way.

~Angel