Thanks for the Jam. I'd been noodling with some 5-min-e hacks, and as soon as I saw it I knew I had to submit.
Avri
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Thank you so much for this gift to the gaming / design world.
I've been trying to hack a summer camp version (Never Alone), but in the meantime have come up with a club culture game: https://nycavri.itch.io/alone-among-the-beautiful-people
I, Caric, Bard of Highton, vibrant and alive as only a young bard can be, was traveling the high road to perform at the sun fair. A pack of wild beasts waylaid me on the road at dawn. The old chestnut about music soothing notwithstanding, I ran rather than sang, hid rather than fought. The beasts, like none I had seen before, passed me by, but left me confused and uncertain. What use my voice and strings if I cannot protect myself. And what strange creatures are abroad in daylight, so close to civilization?
But the fair awaits, and I must prepare myself to bring good cheer, despite the misgivings in my heart.
Hi, all. I'm Avri, and I love playing in other people's solo-able and GM-less SRD sandboxes.
After many years of playing OSR games, and even more years of not having time to play but reading most everything that came along, I started designing my own weird and (hopefully) wonderful games.
I've designed Carta and Second Guess games, and games Descended From the Queen, and I'm currently working on an Alone Among the Stars hack.
BoardGameGeek has a pair of linked sister sites - RPGGeek and VideoGameGeek - which are far less heavily trafficked, but can be accessed using the same account. RPGG has a healthy PbF community taking place in the built-in forums. I discovered them several years back during their annual New Player Initiative (usually each February or March) and now I GM a table or two for the NPI each year!
I've played *a lot* of games Descended From the Queen - it's absolutely my go-to system to play these day. They don't all work well, but the ones that do I find myself coming back to again and again - For the Queen (of course), Final Lap, End of the Line, my own Descending the Stairs.
Currently playing in a PbF session at RPGGeek of The Wizard's Tower, where all of the players are apprentices in an ever-shifting tower after the wizard disappears . . .
Hoping to run a session of This Thing We Started in the next RPGGeek New Player initiative - it's the game that introduced me to DFtQ, about a group of scientists tracking down their creation, and I've never played it.
I am also aware that my previous Descended From the Queen game was playtested and edited for months, honing the shape of the potential stories through the specific questions. That obviously wasn't done in 72 hours, so this game likely not as focused as I'd like it to be.
Something for me to explore after the jam . . .
Thank you! I hear your preference for a "buried" final prompt - I went back and forth on it. Decided to put it front and center in part because the game was for a themed jam, and that final prompt (inspired by the theme) was the moment the entire game grew from. Could be that it wasn't the best decision . . .
Welcome, Molly. If there's one thing that I wish I knew before starting to design games, it's how collegiate and cooperative and supportive the other people doing it are! If you have questions, ask. If you are looking for feedback, you'll be able to find it. If you are worried you don't have the experience or whatever, know that everyone has to have a first design.
I'm looking forward to trying yours!
Hi, Will. I'm Avri, a New Yorker by birth and by choice - I spent twenty years in between getting educated in England.
Was introduced to RPGs through Red Box D&D in the early 80s and quickly found end explored everything else that came along. I'm a systems designer - my first published boardgame was for Looney Labs Icehouse / Treehouse / Looney Pyramids system, and soon after came a design for Nestorgames' Shibumi system.
It's no surprise that in shifting gears from boardgames to RPGs I have gravitated towards SRDs. I Kickstarted a Descended From the Queen game, my first release on Itch was for the Carta system, and I'm currently working on games for Second Guess and for LEADS . . .
And all while the deadline for submitting my short story for an anthology creeps closer . . .







