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(+1)

The simple, hand-drawn art was effective in creating a spooky, creepypasta-like vibe. The pressure mechanic not being really shown made the gamplay sort of into just a very simple platformer to me. Level design could be tweaked so that player has to move left and right in order to balance the pressure gauge more maybe? Either way it was cool!

(1 edit)

Thank you for trying my game,  really appreciate the feedback!
I started the project quite late (about a day before the deadline), so I didn’t have enough time to properly balance and showcase the pressure system. Because of that, I went with a more linear level flow, mainly pushing the player forward.
The original plan was to design a more maze like platforming experience, where players would be forced to move left and right, plan their movement, and respect time, as time also affects the pressure system shown on the left side of the screen.

Thanks again for playing and for the feedback..... :p