hey love the music and aesthetic aspect(art style and game design) of your game
roadwager
Creator of
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hey just rated yours
here's mine: https://roadwager.itch.io/they-see
would love your feedback on it as well
Rated your game and i loved the voice acting and the game design.
here's my game : https://roadwager.itch.io/they-see
I would love your feedback on it.
Man the music, the hand drawn like art style and the environment it created really was amazing, the environment was giving a vibe that something was off and i absolutely loved it, but the only thing i can say that need to be adjusted are the hitboxes other than that the gameplay and everything about it was brilliant.
The enemies movement for some reason remind me about the nokia game "BOUNCE", and i love the minimal style within the game, plus the color pallette you chose for this game was also good.
BUT the enemies collision box should be a little bit small as i think they appear to be bigger than their sprite size, and the enemies present after the yellow gate is opened either their number or their speed needs to be decreased,as i tried multiple time to get pass through them, but my player speed was too slow to get through them.
Thank you for trying my game, really appreciate the feedback!
I started the project quite late (about a day before the deadline), so I didn’t have enough time to properly balance and showcase the pressure system. Because of that, I went with a more linear level flow, mainly pushing the player forward.
The original plan was to design a more maze like platforming experience, where players would be forced to move left and right, plan their movement, and respect time, as time also affects the pressure system shown on the left side of the screen.
Thanks again for playing and for the feedback..... :p
edit: if sound is not working, you have to enable the access in your website settings for it to work.
Some explanation:
The game controls are A/D or right and left arrow keys for moving right and left.
space for jump.
The entries points are triggered automatically, when you move near to them.
The note triggers the eyes pressure Bar, the moment the all eyes are present(4 to be exact), is when game is over, hit the spike and game over.
The eyes are tied to pressure bar, stay or move left and its runs fast, move right and it slows down
