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roadwager

19
Posts
1
Followers
A member registered 11 days ago

Creator of

Recent community posts

hey love the aesthetic, art style and music and overall designing aspect.... but dueling aspect need a little polishing... but good game overall.

hey love the cut-out hand drawn art style, and music was soothing ngl....

hehe :p....., I played your game a day ago toooo..... The art style, the music and level design, i loved it ngl... felt like a nice breath of fresh air.

Hey Thank you :D, i am glad you liked it... :p .... will check out yours tooo..... :)

(1 edit)

Thank you for trying my game,  really appreciate the feedback!
I started the project quite late (about a day before the deadline), so I didn’t have enough time to properly balance and showcase the pressure system. Because of that, I went with a more linear level flow, mainly pushing the player forward.
The original plan was to design a more maze like platforming experience, where players would be forced to move left and right, plan their movement, and respect time, as time also affects the pressure system shown on the left side of the screen.

Thanks again for playing and for the feedback..... :p

hehe :p ......

Thank you for playing it.... 🙌

Thank you for playing it :D

nice artstyle, music and environment was 🙌🙌.

Also got 5/5 hehe ....  :p

good aesthetic and loves the idea of making camera slightly moving in direction of the mouse, felt like the player is desperate to get out....

love UI design of windows 95.

the starting sound made me thought my own pc fans start blowing up lol :p

Thank you 🥰

love the balancing aspect, increase jumping height slightly (without it effecting balancing mechanism)... would help alot in the gameplay, especially during the climbing within the game.....

love the idea, and gameplay was fantastic... somehow the game reminded me of Monster House(2006) movie.... :p

Felt like a fever dream :😭 ngl,
there should be a timer or something to feel urgency for players to find candles, 

but good concept, can't wait to see proper developed game.

Good game, there should be some generous amount of collider's cuz i fell too many times :lol

arghh....... all the slicing of the slimes, gave me the vibes like fruit ninja ....... , loved it.
it would be great, if the enemies comes in uniform wave, with in between some timeout, for the player to rest, plus something to defend and make some upgrade.

nice rap :p

(3 edits)

edit: if sound is not working, you have to enable the access in your website settings for it to work.
Some explanation:
The game controls are A/D or right and left arrow keys for moving right and left.
space for jump.
The entries points are triggered automatically, when you move near to them.

The note triggers the eyes pressure Bar, the moment the all eyes are present(4 to be exact), is when game is over, hit the spike and game over.

The eyes are tied to pressure bar, stay or move left and its runs fast, move right and it slows down