hey love the aesthetic, art style and music and overall designing aspect.... but dueling aspect need a little polishing... but good game overall.
roadwager
Creator of
Recent community posts
Thank you for trying my game, really appreciate the feedback!
I started the project quite late (about a day before the deadline), so I didn’t have enough time to properly balance and showcase the pressure system. Because of that, I went with a more linear level flow, mainly pushing the player forward.
The original plan was to design a more maze like platforming experience, where players would be forced to move left and right, plan their movement, and respect time, as time also affects the pressure system shown on the left side of the screen.
Thanks again for playing and for the feedback..... :p
edit: if sound is not working, you have to enable the access in your website settings for it to work.
Some explanation:
The game controls are A/D or right and left arrow keys for moving right and left.
space for jump.
The entries points are triggered automatically, when you move near to them.
The note triggers the eyes pressure Bar, the moment the all eyes are present(4 to be exact), is when game is over, hit the spike and game over.
The eyes are tied to pressure bar, stay or move left and its runs fast, move right and it slows down
