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I liked the idea of getting bigger as you consume more and more. Getting too big for some tunnels seemed like the idea didn't matter once you found the right path, and the teleport seemed a bit out of place with the game except as a bandaid for potentially getting stuck. I think you could play around with the idea of throwing part of you makes it not disappear and you can pick it up later, but still have it burn away forever in the light. Squeeze through a tunnel leaving your bigger part behind to do something then return to pick it up kind of thing maybe. Great job!

Thanks for the comment! If the game was longer, I had thought about forcing the player to get smaller to progress as a way of making sure they were the right size for a particular room or segment. That would be really interesting to be able to go back and pick up part of yourself that you left behind. It was hard to make encounters that could use the teleport while not making it OP.