Whenever there's a new game from CCadori I'll make sure to check it out, and this time working in a team!
Some notes that I took:
- The visuals are beautiful as always and the music was a great match, so hats off for Tim as well (I kept the game running just to listen to it while writing this).
- I liked the way you presented the instructions, the images helped me understand everything in under a minute. The only thing I was kind of missing from both the in-game guide and the page is that you move with WASD. I know it's intuitive, but for a short time for the first game I was confused and due to the slow movement against the wind, I thought you can only move in the wind's direction, at that landed me in the danger zone.
- Others already pointed out, but the danger zone could use some more indication, it's easy to cross the line, especially in a heated combat, and since the enemy is not affected by it, it can be frustrating to sink because of that.
- Once I figured out the movement and got some practice (and upgrades), the snipirate life was great. Due to their damage, the large ships felt like a leap in challenge, but it felt rewarding when I could take down one of them.
- My favourite part of the art were the islands, along with their names. I could imagine a short sentence description for each to further improve the vibes, but I understand that UI space is expensive. I liked how the island interaction panel just showed up when I was in the vicinity, but it could also be a bit distracting when I'm in the middle of a combat. I didn't get into the economy part yet, I was happy to survive.
- I'm not sure about the spawning logic, but sometimes it felt like the whole ocean is empty then the next moment I was surrounded by 3-4 enemies. Not necessarily an issue, but it felt unfair at times.
Overall, it's probably the best game I played this jam so far and I already see it winning. You heard it from me first!