This was a really interesting idea. I honestly don’t think I’ve played something quite like this before — especially this kind of crisis intervention game where you’re managing everything from a UI/monitor perspective and sending out solutions in response.
I liked the whole “you’re not winning, you’re just delaying the inevitable” angle. That tone carried through the mechanics well and made it feel tense in a different way than most games.
It was also cool seeing the different plant sprites as you experimented. The art did a good job making each one feel distinct, and it helped sell the whole ecological lab vibe.
Creative concept and a strong execution of it!