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This was a really interesting idea. I honestly don’t think I’ve played something quite like this before — especially this kind of crisis intervention game where you’re managing everything from a UI/monitor perspective and sending out solutions in response.

I liked the whole “you’re not winning, you’re just delaying the inevitable” angle. That tone carried through the mechanics well and made it feel tense in a different way than most games.

It was also cool seeing the different plant sprites as you experimented. The art did a good job making each one feel distinct, and it helped sell the whole ecological lab vibe.

Creative concept and a strong execution of it!

(+1)

Thank you so much for the feedback. 
I know it still has some work to get the management balanced, but at the moment it was testing the idea and if people liked it. 

I cant wait to make unique assets for each plant. I went with just 3 and colour changed for the jam to keep it simple.