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Ayy another comically long titled game!

I liked everything about the game, the art, the music, sfx and gameplay! You guys did a very good job! I though the level where there is a flying enemy that spawns enemies very creative, forcing the player to keep moving forward or a mattress coming from the skies would fall on their head. 

At first I though the melee was going to be useless but it came in clutch on the boss fight, I was able to hit it while it was in the air, with the right timing I was able to hit both the boss and the minion it spawns in 1 hit.   

I just think allowing the player to shoot while in air would make some of the levels easier to treverse, while not affecting the boss fight as I don't think the player is able to jump as high as where the boss is to shoot it.  


I'm just wondering how many mattresses does the flying mattress have? Does it teleport matressess all over the world to it? or does it, uhh, birth them? I don't know the anotonomy of mattresses, they didn't teach me that in school.

Thank you so much for your feedback, I am glad to hear that you've enjoyued our game c:

Octo is still honestly a genius for coming up with the idea for that flying mattress, I couldn't have come up with that idea myself lol, and it did make that level so hard to a point where I myself started getting a bit annoyed during the final playtest sessions

as for the attacks , yeah I personally think there should be some more balancing, the decision to not let the player shoot in the air was a decision I made so that there wouuld be a bit of "realism", which looking back, was a somewhat bad decision, lol, but I think that could be fixed in a post jam update

as for that, it has infinite, it creates more thru mitosis, or something, no idea