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An anime girl fighting against realistic zombies in low-poly environment is... well... it kind of fits the jam topic, but it certainly doesn't help to comprehend the game as a single product. There's nothing bad in using asset store models and effects, but you have to make sure they match - otherwise it really hurts the game. 

Battle system felt clunky and I could really use more explanations on what's going on when I'm levelling up. Am I just prompted to choose another ability, or are the existing abilities getting upgraded like that?

Thank you for the feedback! It is true that low-poly environment should not be used with realistic models but we went for the decision so it fits the theme. As for the combat system, we recommend trying the windows version as the browser version has some visual bugs (also mentioned on the game page). The abilities are there just to add some variety to the gameplay, there is no levelling up; I apologize if it caused some confusion, thank you for playing!