GEARIAH I agree that the more realistic the story, the better the experience and immersion. I disagree with the other person (TUTORIALBIT) who said it has to be abnormal to be interesting. However, there's no problem with some things being implausible or improbable from time to time, as long as they aren't too absurd. There's a limit to how much of a lie there is that doesn't disrupt the atmosphere and that we understand as a license for the plot to work more practically.
Of everything that happens in the game so far, only the initial interview with Stevens really disrupts the experience (his attitude and Emma's), I also think there are some exaggerated intrigues, but otherwise, the game is almost flawless in my opinion. Certainly the best graphic novel I've ever played. I agree that that situation would fit better after Emma was already employed, similar to what happens between her and Victor (vice president).
Regarding bisexual and homosexual choices, I wouldn't mind (even though I'm heterosexual), but it's important to understand that it would require a huge effort to develop another massive branch of events (because it would completely change the story) to cater to only a small segment of the audience. It's much more advantageous to invest in strengthening the heterosexual storyline, which has much higher demand and yields greater returns, than to reduce the main storyline to add content for a small segment. It's easier for non-binary people (or those who enjoy lesbian scenes) to seek out games focused on those theme (there are many) than to expect small developers to invest in games for all audiences (because it's much more work).