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The game gets really frustrating sometimes. Dying from barely touching wall spikes on a cell that is diagonally below you is a bit too much xD 

Movement on ice was implemented in a creative way, but... yeah... it's an ice segment in a platformer game, so I still got flashbacks from hardcore NES games.

Liked the way the Postman's nose moves when he's walking, btw 

Yeah I didn't know how to adjust the boundries of the tilemap collider - it somehow selfadjusted depending on the sprite I used for the spikes. Will try to fix it as soon as I restored the project, had some issues with building it for web and then it destroyed some important references...

So thank you for the honest feedback! :)