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Thank you!

Yeah the shader precompilation shenanigans was something I had to add pretty close to the deadline because the game began to hang quite significantly when transitioning between areas. Even with that added, there are still some situations where it just freezes on lower end hardware.

Well, it would also help if I enabled backface culling in Blender and stopped rendering everything all the time... But that's something for the post jam update I guess...

I'm glad you liked it though!