The game is very high quality. The fact that the story is told through voiceover is really cool-you don’t see that very often! Your vision for the game feels very cohesive.
How did you create that pixelation shader? It looks great. I also wanted to mention that the draw distance is a bit low; it’s a little difficult to navigate the world when you can't see exactly where you're going.
Also, I ran into a bug: when I approached some tires and looked at them, a semi-transparent silhouette of the tires got stuck on my screen.(Image below)