+ Nice idea
+ Could be developed with simple upgrades
- a bit buggy, sometimes I feel I'm grabbed with no reason. Having the collision not precise breaks a bit the interest, as it is the main mechanism
Yeah, when I got to only 15min left I had to make the choice to make it play better or wrap it up in time. I wanted to give the bad guys better AI, an invulnerability timer so you didn’t get instantly grabbed again, and more importantly get the y-sort fixed. But because of how I animated the wizards, I’d have to redo them all and said “Good enough” for the Jam. :-)