I really like the premise of the game and the really reduced art style. I think it helps focus on the main mechanics. what I would have wished for is a way to have more control over the rotation (i.e. be able to change the rotation direction)
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Thank you for playing and sharing your thoughts. I didn't have a lot of time so I chose to only use the Godot icon asset and everything is shader xD.
Have you been able to reach the goal?
I wanted to make it challenging on purpose where you can only move in one direction but you still can rewind in order to move in the other direction but you have to be careful about the energy that you consume while rewinding, so there's a kind of strategic approach to reach the goal.
If you have any other suggestions that I could apply to next games, please feel free to share :)