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lyingpasta

16
Posts
1
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A member registered May 07, 2022 · View creator page →

Creator of

Recent community posts

I liked the intro and the music , art style is cool, but gameplay I got so frustrated because I am playing on a trackpad I was missing the stars for nothing and getting back to it was so difficult xD 

I would have liked to see more effects on combos for example

Thank you so much for the feedback, I am happy to hear the you managed to find the goal naturally. I thought about doing the camera mouvement to see all the orbits but it would be easier to spot the goal quickly xD so I chose to do the opposite and zoom it when you get close to the goal.

Thank you for playing and for the feedback, you're right about the overshoot. And the rewind mechanics is just inverting the velocity xD couldn't do better with the time frame. About the B rating I guess that you did a lot of rewind, the rating is calculated relatively to the remained energy but also the number of orbits and the energy consumed.

The music and atmosphere are awesome, but some levels are too difficult for me xD

Nice game, graphics are great and the action is very fluid, I loved it

I liked it very much once I understood the mechanics, but the grinding aspect weighed a little on me, I think it's because have to type `deploy`, `nav` each time, would have been a big plus if you had added VIM motion :P 

Actually the score is based more on the energy left and energy consumed, so I think if you finished the game at 4800 you should more likely get S xD (very smart formula behind :p)

He's right, you better do xD 

Thank you for playing to the end.

Out of curiosity, what rate did you have on the mission report?

https://lyingpasta.itch.io/gravity-is-being-dramati

Thank you for playing and for your feedbacks.

I am sorry to not have been clear enough, I wanted to make the game immersive with the intro and the story behind.

The intro talks about a gravitational anomaly, which you can find by following the particules that you generate when an orbit is created as they get attracted to it.

As you have probably noticed, you can only move in one direction, and rotate over orbits that you create. The only way for you to move backwards is to rewind.

Don't hesitate to give it a chance again by focusing on the particules that you create and try to follow them until you reach your goal. Don't hesitate to give me other feedbacks about.

Thank you for playing and sharing your thoughts. I didn't have a lot of time so I chose to only use the Godot icon asset and everything is shader xD. 

Have you been able to reach the goal?

I wanted to make it challenging on purpose where you can only move in one direction but you still can rewind in order to move in the other direction but you have to be careful about the energy that you consume while rewinding, so there's a kind of strategic approach to reach the goal.

If you have any other suggestions that I could apply to next games, please feel free to share :)

Thanks you so much, I would've loved make it better with sounds but really understimated the work needed to do all this, actually I've spent so much time just doing the art that I didn't even completed backgrounds xD hopefully next time I'll get better at assessing and prioritizing workloads

Thanks for your feedback, I take note for the futur :)

Thanks a lot for the feedback, I tried to do a minimalistic tutorial that could explain everything at once, I will try to work more on that :)

Thanks a lot, I spent so much effort on the art that I got short on time for the gameplay, I take note for next time :)

Thanks a lot for your feedback, I was planning on doing much more but I got squeezed by time. I will try to better manage workloads next time :)