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This was great! Very hard early on, without many corners, but the fact that you keep progression helps with that a lot.

I found I was quite often rotating cards when I wanted to drag them, and vice-versa. Would you consider using right click for rotate?

I like the little blue guys. They're very cute. I wonder if there might be some mechanical space in having tiles that trigger when walked on. For example, a monster tile that gives you a useful tile when played, but is dangerous to walk on, so you'd be looking for side spaces to put it in.  Which is to say, I think this core mechanic has a lot of potential.

Thanks! I actually wanted the cards to rotate on a right click, but the plugin I'm using for the card behavior is a bit restrictive and I would've had to do some hack-ey things to override the inputs there. Definitely something I would've done if the time was available. I'm glad you had fun!