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This was my first game jam. I started with 120 hours of experience in development and Godot combined, and I finished with 150 hours of experience. I think this will be my last game jam for a long period. I can't learn and develop properly with a three-day deadline; it makes me too anxious.


enjoy the result of my little war 🫠💝

I think you should still give another jam a try! I started quite recently too and there's so much I didn't get to implement in my game because I just don't know how (like one example would have been splitting the ray and then merging it but I had so little knowledge about raycasting to begin with that I barely got the main gimmick to work reliably) but I decided to write that stuff down and now in my free time I try to learn and make them work. Of course that's just how I do it, I'm sure others do it differently. Anyway I enjoyed your game, even if it was a bit short. I see what you were going for so it's a shame you didn't have enough time to finish what you were planning. I wish you the best of luck!

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It's totally fine and don't give up! This is my second game jam and I serve it as a chance to learn the Godot basics like how to use Tilemaps and Animated Sprites. After spending 2 days researching how to do the reflection and sliding effect, I had no time and could only submit a prototype without gameplay, and the lesson here is to plan for a super mini game when the jam period is so short. Nevertheless the experience was still rewarding, and game jam is also a good opportunity to play and learn from others' games~ =w=