I had a bit of trouble with that too at first. I found out that the mirrors have only one side that can reflect so try rotating it 180 degrees. Later the splitting ones also have one side that accepts the ray.
erxer
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Really cool to see how similar our ideas were but how different our executions were. I was thinking of having beams split too but it was a bit too difficult for me (at least the version of the idea I had in my head).
The two main issues I have are that the rotation speed seems quite slow (ironically in my project it was too fast) and that the winter part of the theme isn't really there.
However it is still very well made and I enjoyed playing it!
I think you should still give another jam a try! I started quite recently too and there's so much I didn't get to implement in my game because I just don't know how (like one example would have been splitting the ray and then merging it but I had so little knowledge about raycasting to begin with that I barely got the main gimmick to work reliably) but I decided to write that stuff down and now in my free time I try to learn and make them work. Of course that's just how I do it, I'm sure others do it differently. Anyway I enjoyed your game, even if it was a bit short. I see what you were going for so it's a shame you didn't have enough time to finish what you were planning. I wish you the best of luck!
This is fantastic! I love how you also thought to include switching sides and using gravity as a puzzle mechanic too. Can't really find any big problems with it. Maybe the only thing is that the level order could be changed a bit as I feel like the difficulty jumps up and down a little. That could just be me though.
Thank you! I assume you mean the sensitivity for rotating? If I had more time I probably would have changed it to something else but right now the rotation is basically just a smoothed look_at so the further out the mouse is while you rotate the finer control you have.
I agree that it's not that great and I definitely could have made it better. Even when testing I had some troubles with it.
