Thank you to everybody that commented and gave feedback on our game! I'm really proud of what we accomplished and will be updating some things in the future with the feedback in mind.
I hope to see you all in future jams too!
I loved this! It reminds me of various flash games I'd sink hours of time into.
The presentation is great. Music is fantastic, art is clean and beautiful. I did notice some problems although nothing game breaking and most are pretty simple fixes.
Before I get into the problems I'll mention this which may have been unintended but I feel like it helped the gameplay. In game the click actions register on both press and release which actually made the game much snappier to play as I could interact with two tiles by clicking and releasing at the right time. As I got used to it, it felt really smooth and helped me tend the garden with ease. I am genuinely curious if this was intentional or not so please let me know!
The first actual problem I came across was that on the main menu when you have how to or credits open and click play, then that stays on screen until (I assume) the scene changes. Nothing too major since it won't actually interfere with the game much other than covering the initial text.
Speaking of text, I'd suggest a slightly modified approach to text streaming. A few weeks ago I was experimenting with this same thing and found that a cleaner way would be to send all of the text to the label and instead start at visible_characters = 0 and use physics_process to add to it. The result is that as the text is streaming, it won't get cut off at the end of the line and snap to the next once the word is complete. Again, nothing too major and I probably wouldn't have even noticed if I hadn't experimented with it myself recently.
There was only one problem that I felt like actually affected the game in a noticeable way. When multiple fauna appear at the same time, then the music overlays for a few seconds and breaks until another one appears. I'm not too sure what's going on under the hood so I don't have any suggestions for this.
Don't worry, despite me talking about the issues for so long, I did really enjoy it. The issues I listed are pretty minor but I just wanted to give some insight, especially with the text streaming as it's something I tackled before myself. I wish more people would give this a try but I guess people really don't feel like playing submissions if there isn't a browser version available. Still at least all the people that commented, have all enjoyed it!
Took me a while to figure some things out but I did manage to finish it.
I agree with other commenters on the controls. The movement especially was a bit cumbersome and would have benefited from a traditional wasd style movement scheme. I didn't have problems with the chopping personally so I don't have much to say on that.
I really like the way you incorporated the shifting realities theme but I feel like the spring part of the jam theme isn't as present here.
I didn't encounter many noticeable bugs other than the deposit issue already mentioned so I think it was well polished in that regard.
Overall I enjoyed my time with it and it's really a shame that more haven't played and rated it yet.
Neat multi ending game. There is one bug that occurs however where the disk space doesn't get reset when restarting and thus causing you to eventually get the same ending where you delete enough files every time.
It's really unique and interesting though, and I had fun trying to find the different endings!
I love how it's almost like a mix of a tycoon and a tower defense style game. The artist's work is fantastic just like in the last jam and the music is nicely made too! I do have some suggestions and critiques though.
First I'd recommend setting a much smaller viewport for a web build, even if the intended way is to play in fullscreen. Most probably switch to fullscreen anyway but when the viewport is this big then the player has to scroll to get to that button.
I also don't think I saw any way to replace or remove things from tiles. I did see the message about how you can't remove roads which is fair enough but as for the buildings and flowers, a way to replace them would have gone a long way.
Still I did have a good time with this and with a bit more polish it could be a good time waster!
Even though it is incomplete and very rough, I can definitely see the vision. Even in its current state, I felt some nostalgia for old educational games I played as a kid. I won't really go into detail with critique as I'm sure you're aware of anything that I'd give and would have ironed that out if you could have. Instead I'll tell you what worked.
I feel like the art really captures the look of late 90s early 00s educational games. The real life photo for the background mixed with simple but effective drawings on top of it fits in with that atmosphere.
The sound is also very fitting. I would have personally made it so in addition to being able to play the sound of the species on command, it would periodically play when the player is nearby and the volume would depend on the distance.
It probably isn't going to get a very high rating as there's very little here but I'm still glad to see something this unique in the jam even if it wasn't finished.
Thank you for the kind words!
I'm a little surprised you liked the art style. I did try to keep it consistent and easy to understand but even I don't think it's that good to look at. I'll almost definitely collaborate with another person for my next jam (not sure which one I'll join next, but at the very least I'll join the next seasonal one for this jam series) so I wouldn't have to worry about art too much.
As for sounds and polish, I agree completely. Many have mentioned that the sensitivity is too high and while I did get used to it (mainly because I know exactly how it works and automatically adapt to it by moving my cursor further away), it's still a very valid problem that I should have fixed. The sounds too would have changed a lot and probably brought the presentation up for many people.
I'll likely return to this in the future with a clearer vision and with all the comments in mind. As it is right now I'm proud of what I made but I know I can do better in the future.
Thank you! I'm glad you noticed the "show, don't tell" introduction as I was quite proud of that. The umbrella was definitely a more lighthearted fix to a problem that arose from laziness so I'm happy you got a laugh out of it!
Thanks for the criticism too! I'll probably remake this after the jam at some point with all the suggestions and critiques I've gotten. I likely won't rush into it since I'd like to get more knowledge and experience first though.
It's a shame you didn't have time to finish this. The beginning was really solid and got me hooked right away. I'll keep an eye on any future updates to this!
Out of curiosity why didn't you use something like ren'py instead? Was there something that you wanted to achieve later on that ren'py couldn't do or is it just that you're more comfortable with godot? Or is it something else entirely?
There's not much I can say that others haven't already. I enjoyed the gameplay (I'm a sucker for games that have you cleaning and tidying up places, I originally even planned to make a game in that vein for this jam before going with my final idea). The art style is simple but effective and works well.
I did notice one issue that I didn't see others mention. The UI doesn't scale quite right when resizing the window. The anchors on the buttons for example do move accordingly but the menu art and crosshair don't scale right. I can't quite remember off the top of the head what the causes for that could be (maybe the export scaling option, how you order the objects in your scene tree, or maybe even both?).
I don't want you to think that I disliked your game just because that section was longer than the praise though. I just wanted to go into detail as much as possible for future reference. I think your game is really solid and I wish you good luck on the jam!
It's a shame this hasn't gotten more attention. It's quite neat and cozy.
It's quite simple but really creative. I especially like how easy to understand it was. The controls were intuitive and the goal was easy to understand. I think my main complaint gameplay-wise would be that the warmth meter and regular timer didn't really need to be separate. I feel like you could have gotten by with just the warmth meter.
Also one more thing which isn't exactly a comment on the game itself but rather a suggestion to get more attention in the future. You should export a web version next time too. I think many people don't bother downloading jam games and would rather play them in the browser.
I wish you good luck on the jam!
This was really fun! I'd love to see a little more work done on this after the jam with expanded ideas.
I really liked the rotating tile gimmick. If you ever do develop it further then it'd be quite interesting to have the player be able to place it down in later levels, although making sure the level can't be easily cheesed with it would probably be difficult.
Glad you enjoyed it! The umbrella was kind of a happy accident as I didn't feel like adjusting the rest of the level so the water wouldn't drop there and it didn't feel fitting with the cozy theme to have water dripping down on the people so I just made a little hacky adjustment to my script for just that one instance.