Thank you to everybody who played and gave feedback! I'm so happy to rank 15th overall!
erxer
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Thank you for the kind words!
I'm a little surprised you liked the art style. I did try to keep it consistent and easy to understand but even I don't think it's that good to look at. I'll almost definitely collaborate with another person for my next jam (not sure which one I'll join next, but at the very least I'll join the next seasonal one for this jam series) so I wouldn't have to worry about art too much.
As for sounds and polish, I agree completely. Many have mentioned that the sensitivity is too high and while I did get used to it (mainly because I know exactly how it works and automatically adapt to it by moving my cursor further away), it's still a very valid problem that I should have fixed. The sounds too would have changed a lot and probably brought the presentation up for many people.
I'll likely return to this in the future with a clearer vision and with all the comments in mind. As it is right now I'm proud of what I made but I know I can do better in the future.
Thank you! I'm glad you noticed the "show, don't tell" introduction as I was quite proud of that. The umbrella was definitely a more lighthearted fix to a problem that arose from laziness so I'm happy you got a laugh out of it!
Thanks for the criticism too! I'll probably remake this after the jam at some point with all the suggestions and critiques I've gotten. I likely won't rush into it since I'd like to get more knowledge and experience first though.
It's a shame you didn't have time to finish this. The beginning was really solid and got me hooked right away. I'll keep an eye on any future updates to this!
Out of curiosity why didn't you use something like ren'py instead? Was there something that you wanted to achieve later on that ren'py couldn't do or is it just that you're more comfortable with godot? Or is it something else entirely?
There's not much I can say that others haven't already. I enjoyed the gameplay (I'm a sucker for games that have you cleaning and tidying up places, I originally even planned to make a game in that vein for this jam before going with my final idea). The art style is simple but effective and works well.
I did notice one issue that I didn't see others mention. The UI doesn't scale quite right when resizing the window. The anchors on the buttons for example do move accordingly but the menu art and crosshair don't scale right. I can't quite remember off the top of the head what the causes for that could be (maybe the export scaling option, how you order the objects in your scene tree, or maybe even both?).
I don't want you to think that I disliked your game just because that section was longer than the praise though. I just wanted to go into detail as much as possible for future reference. I think your game is really solid and I wish you good luck on the jam!
It's a shame this hasn't gotten more attention. It's quite neat and cozy.
It's quite simple but really creative. I especially like how easy to understand it was. The controls were intuitive and the goal was easy to understand. I think my main complaint gameplay-wise would be that the warmth meter and regular timer didn't really need to be separate. I feel like you could have gotten by with just the warmth meter.
Also one more thing which isn't exactly a comment on the game itself but rather a suggestion to get more attention in the future. You should export a web version next time too. I think many people don't bother downloading jam games and would rather play them in the browser.
I wish you good luck on the jam!
This was really fun! I'd love to see a little more work done on this after the jam with expanded ideas.
I really liked the rotating tile gimmick. If you ever do develop it further then it'd be quite interesting to have the player be able to place it down in later levels, although making sure the level can't be easily cheesed with it would probably be difficult.
Glad you enjoyed it! The umbrella was kind of a happy accident as I didn't feel like adjusting the rest of the level so the water wouldn't drop there and it didn't feel fitting with the cozy theme to have water dripping down on the people so I just made a little hacky adjustment to my script for just that one instance.
Really cool to see how similar our ideas were but how different our executions were. I was thinking of having beams split too but it was a bit too difficult for me (at least the version of the idea I had in my head).
The two main issues I have are that the rotation speed seems quite slow (ironically in my project it was too fast) and that the winter part of the theme isn't really there.
However it is still very well made and I enjoyed playing it!
I think you should still give another jam a try! I started quite recently too and there's so much I didn't get to implement in my game because I just don't know how (like one example would have been splitting the ray and then merging it but I had so little knowledge about raycasting to begin with that I barely got the main gimmick to work reliably) but I decided to write that stuff down and now in my free time I try to learn and make them work. Of course that's just how I do it, I'm sure others do it differently. Anyway I enjoyed your game, even if it was a bit short. I see what you were going for so it's a shame you didn't have enough time to finish what you were planning. I wish you the best of luck!
This is fantastic! I love how you also thought to include switching sides and using gravity as a puzzle mechanic too. Can't really find any big problems with it. Maybe the only thing is that the level order could be changed a bit as I feel like the difficulty jumps up and down a little. That could just be me though.
Thank you! I assume you mean the sensitivity for rotating? If I had more time I probably would have changed it to something else but right now the rotation is basically just a smoothed look_at so the further out the mouse is while you rotate the finer control you have.
I agree that it's not that great and I definitely could have made it better. Even when testing I had some troubles with it.
