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(+2)

It seems that scaling up both damage and fire rate based off of energy, combined with always on energy sources and multiple money gain slots can get a little out of hand. :D

(+1)

This is exactly what I want when creating all that

and here I thought I was already settled well enough with my 7 80% healths and soem simple pistol with shot amount, speed and damage upgrades :O

how did you keep yourself from getting bored after fighting waves of enemies with the same tactics, weapons, upgrades again and again?