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Somehow you made leveling up in Tibia even slower. lol

This progression needs some serious speeding up.

(1 edit)

Perhaps you haven't played the older versions of Tibia when Rookgaard was actually the starting island.

We spent days on that island trying to reach level 8, which is the requirement to choose a vocation and head to the mainland.

Soon the content of the main island will be added with vocations and spells, and the progression will certainly be, let's say, accelerated.

In any case, we'll consider reducing the difficulty, thank you.

I have played older versions. I was able to get off Rookgaard in a few hours. I even wrote a game guide for tibianews on how to quickly get off and out in the mainland.

Besides, you made an incremental game and people tend to expect quick progression in the genre. Tibia is a slowburn game with high risk, high reward. Incrementals are hardly ever about risk. You will have a hard time finding one that 'punishes' players and taking away progression like Tibia's unforgiving death penalties.

There is another incremental game called Bones Clicker that did an amazing job turning Tibia into an idle game. The progression, exploration, and difficulty was incredibly satisfying.

Your comment is very good.

We're going to adjust a few things that will greatly help players' progress, especially in the beginning.

We'll implement some improvements before the next update, so stay tuned.

PS: You did much better than me in Rook hahaha. It took me more than a week to get my first character to level 8.