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(1 edit)

Q) On "Spell of Somnolence", and in particular "friendly fire".

TLBB says "within a 24" range" - I assume that means sleep can affect targets from the caster's location, within line-of-sight? Many other editions will mention a 240' range combined with a XX' radius/square area of effect (it varies by edition/retro-clone).

TLBB says "Effects are random if there are more potential targets than the number rolled." If there are both PCs and monsters (i.e. "beings"), can the sleep spell work against the party, if the random selection goes awry?

I was playing yesterday and I house-ruled that "potential targets" excludes friendlies.

I think in other editions, including the "target area" within the range helps with the tactical considerations of casting sleep.

However, in "Delving Deeper", it says:

Sleep (affects: 1 or 4-14 creatures, duration: 3-18 turns, range: 24") Causes 4-14 normal-types or 1 heroic-type with up to 4+1 hit dice to fall into a fitful slumber.  The magic is indiscriminate and must affect the indicated number of creatures beginning with those nearest the target.  The magic affects only creatures that normally sleep but no saving throw is allowed.

So that has some concept of a "target" - I guess that's like "target zero", implying Sleep is cast upon an initial target and spreads out from there.

From DD and TLBB I can infer that FF is possible on a sleep.

And DD explicitly mentions "no saving throw".

Thoughts? Cheers!

I personally always rule that you can choose targets for Spell of Somnolence – I just don’t like fussy stuff that requires keeping track of positioning on a battle grid or the like. And, I like my Mages to be pretty powerful. When they only have one or two spells, it feels silly to nitpick their best spell in ways that make it weaker. I do think the Delving Deeper interpretation is neat, though.