It went really well, it took 2 sessions and they didn't explore the full dungeon.
They worked out the teleportation stones rescued the prisoners and gtfo back to the colony
Great session, thanks for sharing the module
Wonderful, thanks for sharing! Questions/feedback:
All three I can do myself of course, but it would be awesome to add to the PDF, I think!
Another option for a regional map - mix these adventures into SD's Cursed Scroll 2 - Red Sands expansion. In that case, Lothorian can be "The Djurum", Cathedra can be "Alkesh", the Serpent's Den could be "The Jewel of Borak" in The Forgotten Quarter, and the"Oasis of Al-Gaib (or is that Al-Ḡarab?) could be the "Shar Oasis".
For VTT maps, I generally use a GM's map as-is, the numbers help with players telling me where they want to go - the only tweak I'd like is to put the "S" for secret doors/walls/passages "behind" the secret, so when I use "fog of war" during online/VTT play, I can reveal the room without making it immediately obvious. I feel that's less work than a separate "player facing" map.
Thanks will check it out. TLM at first flick-through looks very interesting. Your description of Infravision & Nightvision is great.
With TLM I really like the layout and choice of art. Bookmarks might need a bit of fixup?
For the Backgrounds, would recommend adjusting the layout so each one fits on a single page, rather than bleeding over.
There's a lot of depth in TLM, will have to take my time reading through it all.
For now, I'm planning to play your adventure with "The Littlest Brown Book" (here on itch as well), to give a 5e group a taste of '74 D&D, in both rules and vibes (and for me as DM as well).
If I ever got the chance to run an OSR sandbox, I'd look at TLM for sure. I wonder how it'd go with Gunderholfen?
Design question - on not using speed rating for overworld travel?
It feels like there's a deliberate simplicity at play here, would be interested to understand your design approach.
I was assuming the rules were going to be something like "triple your adjusted speed rating in miles per day".
Cheers!
As someone who never played OD&D before, a table-ready version would be nice. Expanding the house-rules in the Appendix seems useful, for dealing with the questions that are inevitable for almost every group.
What I do at the moment is cross-reference a few other choice retroclones, and pick a rule clarification (or equipment item) I like, and add it in to my own houserules doc. Delving Deeper, S&W:CR, Wight Box, WB:FMAG, Iron Falcon, etc.
I believe so:
https://maziriansgarden.blogspot.com/
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In Print + PDF <-- links to the shop page
In PDF Only
Some notes during first read through:
Am enjoying reading this, thanks for making it.
Here's the actual play report (warning, spoilers):
https://starmonkey.wordpress.com/2024/06/23/actual-play-report-sleeping-place-of...
Hi Chris - I really like this adventure, thanks for writing it. I also read your play reports for this module, up on loottheroom.uk, good stuff.
Q) Any plans for an epub version of this module?
For context - I'm using an e-ink reader (Supernote) these days a lot to read RPG materials, and page 29 is not legible, at least on my greyscale display!
Lastly, I would be interested in any house-rules you have for MB.
Cheers
Great adventure, full of weirdness. The map is fantastic, and works really well in Foundry VTT with "fog of war" enabled.
I've not run this (yet), but it feels like with Troika! and S&C, I'm ready to go after a first reading. The value of this feeling to an older gamer like me is huge.
I'm going to set this adventure "off the map" from Acid Death Fantasy, deep in the desert to the west. The "blackened" region is still off-map, but could be a world-ending threat for playing more in ADF's world.
Q) Any plan to expand on the "Thousand Sultanates Generator" content?
From first reading, the map, intro, backgrounds, and enemies are solid, but to me the generator seems like only the beginning?
"Stuff to Do" is full of interesting ideas, but I feel some more tables for Shurupak and creating city-states from scratch would be cool.
Yep indeed it is, but if I'm not mistaken I believe you said the web version is latest, so I'm hoping the web version can be my canonical reference :)
In a similar vein, the ritual word tables are missing from the html version, I think (again they are in the PDF version)?
Happy NY, thanks for creating such interesting adventures - I have a ton to read through now from the winter sale.
https://dungeon.loottheroom.uk/character-creation#roll-an-extra
Is just bullet points, with no text to say "roll 2d6"? I downloaded the PDF version to cross-check.
Cheers!
Haha that's interesting!
But then, wouldn't the same logic apply to enemy morale?
"If the roll is higher than 10+HD, they flee or surrender at the first opportunity."
For me I would house rule hireling morale, because I feel that the whole thing about morale is having the grit to stand and fight when every instinct is to flee.
Instead I would roleplay those kind of "survivability smarts" externally to the rules, where a veteran hireling passes the morale check but elects to flee based on rational mind.
They'd do some fighting withdrawal and regroup, rather than panic fleeing
Here's my after-action report from one session of The Lichway:
https://starmonkey.wordpress.com/2023/07/02/after-action-report-the-lichway-usin...
Cheers!
Hey! I used this for my game today of TVG - thanks so much: https://starmonkey.wordpress.com/2023/07/02/after-action-report-the-lichway-usin...