Hello, I bought the quick start on DTRPG, but it hasn't been upgraded over there yet? Cheers
smacau
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Here's the actual play report (warning, spoilers):
https://starmonkey.wordpress.com/2024/06/23/actual-play-report-sleeping-place-of...
Hi Chris - I really like this adventure, thanks for writing it. I also read your play reports for this module, up on loottheroom.uk, good stuff.
Q) Any plans for an epub version of this module?
For context - I'm using an e-ink reader (Supernote) these days a lot to read RPG materials, and page 29 is not legible, at least on my greyscale display!
Lastly, I would be interested in any house-rules you have for MB.
Cheers
Great adventure, full of weirdness. The map is fantastic, and works really well in Foundry VTT with "fog of war" enabled.
I've not run this (yet), but it feels like with Troika! and S&C, I'm ready to go after a first reading. The value of this feeling to an older gamer like me is huge.
I'm going to set this adventure "off the map" from Acid Death Fantasy, deep in the desert to the west. The "blackened" region is still off-map, but could be a world-ending threat for playing more in ADF's world.
Q) Any plan to expand on the "Thousand Sultanates Generator" content?
From first reading, the map, intro, backgrounds, and enemies are solid, but to me the generator seems like only the beginning?
"Stuff to Do" is full of interesting ideas, but I feel some more tables for Shurupak and creating city-states from scratch would be cool.
Yep indeed it is, but if I'm not mistaken I believe you said the web version is latest, so I'm hoping the web version can be my canonical reference :)
In a similar vein, the ritual word tables are missing from the html version, I think (again they are in the PDF version)?
Happy NY, thanks for creating such interesting adventures - I have a ton to read through now from the winter sale.
https://dungeon.loottheroom.uk/character-creation#roll-an-extra
Is just bullet points, with no text to say "roll 2d6"? I downloaded the PDF version to cross-check.
Cheers!
Haha that's interesting!
But then, wouldn't the same logic apply to enemy morale?
"If the roll is higher than 10+HD, they flee or surrender at the first opportunity."
For me I would house rule hireling morale, because I feel that the whole thing about morale is having the grit to stand and fight when every instinct is to flee.
Instead I would roleplay those kind of "survivability smarts" externally to the rules, where a veteran hireling passes the morale check but elects to flee based on rational mind.
They'd do some fighting withdrawal and regroup, rather than panic fleeing
Here's my after-action report from one session of The Lichway:
https://starmonkey.wordpress.com/2023/07/02/after-action-report-the-lichway-usin...
Cheers!
Hey! I used this for my game today of TVG - thanks so much: https://starmonkey.wordpress.com/2023/07/02/after-action-report-the-lichway-usin...
I noticed this:
On wilderness time units:
"While exploring the wilderness the GM uses 6 hours long units of time called quarters of the day."
On spell casting:
"you must rest uninterrupted for 8 hours to regain that ability."
What about making spell casting recovery require a quarter of time (6h), that way it aligns?
Also, I see that "resting" is described in adventure site exploration, risking the Exhausted condition. But, there is no mention of sleeping once per day vs Exhausted condition? Are consuming rations required as well to avoid being Exhausted?
Thanks for sharing this!
I skimmed through in ~10 minutes and immediately had a feel for how this would play at the table. I like the class-less, level-less PCs with the talents system. Would consider this for running old-school modules.
Nice use of font, so my old-man eyes can read it easily from my phone/tablet.
Roll20 sheet is a nice touch, but I'll probably use Foundry VTT (with the Simple Worldbuilding System for a basic character sheet).
Suggestion: Add bookmarks to the PDF.
Published a "first impressions" blog post, from reading TVG and The Isle and planning how to run a "one shot" of it:
https://starmonkey.wordpress.com/2023/01/16/the-vanilla-game-the-isle-first-impr...
Really nice contribution, nice clean layout. Would go well with some restrained b&w line art, or stipple point (like what I see in some Mothership 1e artwork).
Q) With XP & Carousing, does that mean I can earn XP "twice" on the same credits? i.e. get XP from selling some treasure for credits, then spending those on Carousing, for more XP?
Talents are a nice idea, I would probably be lazy and link it to level progression (reminds me of WH Dark Heresy leveling).
I like the 2d6 generator for Planets - looking forward to more generators for both larger scale (systems) and smaller scale (cities).
Would love to expand the Faction section - more generators like the Planet section?
I really like the Faction Goal Progression part, seems simple but still useful, especially the note around player interference in that goal progression - that would be a great trigger for designing adventures, reviewing goal progression/regression.
As a fan of ItO - thank you for sharing, I enjoyed reading this. I'll keep an eye on this game.
Q) What's the difference between "Ultraviolet Grasslands and the Black City - v1.91ii - Digital Edition.pdf" from Itch and "Ultraviolet_Grasslands_Book_v2.0.pdf" from Exalted?
I own both, the digital edition PDF is bookmarked and is a fraction of the size.
Does the 2.0 version contain any text changes / errata from 1.91ii?
Cheers