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(6 edits)

Q) Page 12 uses the term "saving roll", whereas everywhere else uses "saving throw". With PDF I often use search feature, and I missed that comment on p.12.

A successful saving roll negates a hazard (death, paralysis, polymorph, etc.) or halves damage.

I find that some spell descriptions will mention saving throw mechanics, but others do not. This creates confusion for me at the table!

Do you apply the rule on p.12 universally? How about against any spell, perhaps "Spell of Somnolence"?

I would suggest that if sleep is the exception rather than rule with regards to saving throws against magic, TLBB could invert the text to make the universal comment on p.12 more clear (i.e with regards to resisting spells, wands, staves), and then remove all the comments from individual spells on "save for 1/2 damage etc". Then, add to Sleep spell the explicit comment on "no save".

Thoughts?

(+1)

Good catch! I’ll update the language on p. 12. I’m prepping an update with even more little tweaks and will include this among them.

As for the confusion w/r/t when saves apply, that’s there in the original. In general, with The Littlest Brown Book I’m trying to thread the needle between being faithful to 0e in all its glorious jank and providing something useful.

For Spell of Somonlence specifically, I don’t usually allow a save. Enough saves do specifically mention a save that it seems fair to say this one was intended not to allow it (and I like having it be pretty powerful). But it would be entirely reasonable to rule the opposite way. Another way to rule it would be that only characters with classes (PCs and leveled NPCs, but not bandits or hirelings) get a save.