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Oh my game has a similar mechanic but the the player can't change at will, but instead through an in game item. It's pretty cool to see another version of the idea. If you have time I'd love to hear what you think of version of my take on the mechanic. I love the humor and art. So far one of my favorite submissions.

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Thank you so much, I really appreciate it! Yeah I've seen a couple of games that share this core mechanic, which isn't a surprise but still funny we chose such similar abilities! I really like your game, it's definitely a very fun experience and the levels are well designed, I think where we differ is I made it more based on the skills you learn while playing rather then your problem solving skills. I think games are more fun when they kinda embrace that chaos instead of focusing on the linearity of puzzles, more freedom in the choices you make sorta thing. Just my opinion though, like I said had a lot of fun playing Planar Shift!