this has a couple of bugs that the crazy games version doesn't have, but both screw up when it comes to the stat logs. when the jam is all set and done I think I might revisit this just for my own sanity to fix some minor issues, but definitely should've spent less time on the animations and more time on some bug fixes. Oh well, you live and you learn.
EDIT: this is now the most recent version of the project, till some bugs
Bagueaver
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I had a huge amount of fun playing this game! But one thing I found made the experience slow down a bit after playing it for a bit is that (as far as I understand) there's no difficulty curve. It never really gets harder, I can spam the play button without using any of the special chips and go on forever. Besides that though it was a great experience, loved it!
Thank you so much, I really appreciate it! Yeah I've seen a couple of games that share this core mechanic, which isn't a surprise but still funny we chose such similar abilities! I really like your game, it's definitely a very fun experience and the levels are well designed, I think where we differ is I made it more based on the skills you learn while playing rather then your problem solving skills. I think games are more fun when they kinda embrace that chaos instead of focusing on the linearity of puzzles, more freedom in the choices you make sorta thing. Just my opinion though, like I said had a lot of fun playing Planar Shift!



