Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I had fun with this game. At first I was ignoring all the interactions until I noticed that wet is mostly a penalty unless you're using electricity. When I started paying attention it made it much easier to get through the waves. What helped even more though were the buildings that reduce the cost of your building. Holy hell that building is completely busted. At the end I was stamping down tons and tons of buildings and clearing the waves easily. (The game definitely gets easier as you go on). I can really appreciate that you tried to make a game focused on mechanics and at that you definitely succeeded. You also succeeded in keeping me engaged until the last wave. I was kinda disappointed that there wasn't an end screen and I had setup a whole world only to realize I couldn't summon another wave. (Screenshot is the wave just before that).

Now on to the things that could be better. Graphically the game isn't very compelling. It's kind off a mess of different art styles, there is a mix between different pixel sizes, there are issues with the UI; such as not being able to click on the picture of the card when you pick one. The music and sound effects got boring pretty quickly. The best thing about the graphics were the damage numbers flying through the screen near the end. It would have benefited the game a lot if you had focused more on picking a nice font and creating some different animations and effects to make it pop more. Balance wise like I already said I feel like there were a lot of good ideas mechanically but the game is totally bused (which I think is the right choice for a game that people are realistically going to play only once ever). 

So yeah there is a lot left to improve on, don't quit your day jobs for this one. But most important of all I really enjoyed my (short) time with this game and I thank you for making it ❤️

Thank you so much for taking the time to write such detailed feedback, we really appreciate it.

We’re glad you had fun and that the interaction system started to click for you! Your criticism is absolutely fair -- that’s on us. We simply ran out of time during the jam to polish the game.

It means a lot to hear that, despite the rough edges, the game kept you engaged until the final wave. And don’t worry: we’re not quitting our day jobs just yet 😄

That said, if the concept proves strong and we continue receiving positive feedback, you might just see a new release on Steam in the future.

Thanks again for playing!