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Code Gremlins

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A member registered Oct 17, 2021 · View creator page →

Creator of

Recent community posts

Thank you!

Loved the game! Also, I felt like some cards were MUCH stronger than others!

Good one!

Incredible! Would love to see it grow to a full game!

Very good overall. A small piece of feedback: at first, it was fun trying to flip the token to the correct side, but closer to the boss it became a bit annoying when the coin did an even number of flips and landed on the same side. It would be great if the coin only spun an odd number of times per player jiggle 

Funky game! Enjoyed it a lot. Would love to see some sort of navigation helper!

The game feels really smooth, both in terms of gameplay, visuals and sound!

Really impressive. The game has the potential to be a big hit if you keep developing it and adding new tiles with fresh mechanics!

Excellent game, reminded me of classic LucasArts adventures! I’d really love to see a settings menu and a save/load system added

I liked the psychedelic style of the game. The controls were a bit unusual, so I needed some time to figure out how to slingshot yourself. Good game!

Thanks for playing and for the feedback!

We did think about adding a separate resource for card draws, but decided to keep one shared energy system to make players choose between getting new options or placing them on the board. That said, we agree that players need more control over their deck and more options/buildings to interact with cards, and it’s something we’d explore if we continue working on the game!

Cool game, I've been avoiding playing it for a while since I thought it would just be regular VN, but the game experience is incredible! GJ!

Thanks for playing and for the feedback! We will work on UI/UX more!

Thanks for checking it out!

Thanks!

Thanks for pointing that out! We will focus on UI/UX more in our next entry

Thank you for the feedback! Balancing and UI readability are definitely things we’d focus on if we continue development beyond the jam

Thanks, glad you enjoyed it!

Really appreciate that!

Thank you! We wanted players to understand how different Strange Places interact with each other, so the Interaction bar was our way of making those synergies more readable

Thanks a lot! The whole idea behind the game was experimenting with combos between Strange Places, so we're really glad that aspect stood out to you

The turtle is very cute! Overall, the game was enjoyable, though the player controller could feel a bit less responsive

Yeah, I have some background in rhythm games, so it felt a bit too easy for me

Cool game! Gnomes explosion are a lot of fun!

Solid visuals, great sound design, and a well-paced game loop! Good job! Would love to see ultra hard mode

Thank you for checking it out!

Thank you for your feedback!

Adding clearer visual and sound responses for actions like clicking or hovering over buttons would improve the overall game feel a lot. If we continue working on the game, we’ll definitely focus on improving those aspects.

Thank you for playing!

Thanks! Glad you enjoyed it!

Glad you liked it!

Thanks!

Glad it was fun for you!

Thank you for playing!

Thanks!

Thank you so much for taking the time to write such detailed feedback, we really appreciate it.

We’re glad you had fun and that the interaction system started to click for you! Your criticism is absolutely fair -- that’s on us. We simply ran out of time during the jam to polish the game.

It means a lot to hear that, despite the rough edges, the game kept you engaged until the final wave. And don’t worry: we’re not quitting our day jobs just yet 😄

That said, if the concept proves strong and we continue receiving positive feedback, you might just see a new release on Steam in the future.

Thanks again for playing!

Thank you!

Yeah, UI needs more work!

Thank you so much for the thoughtful feedback!

Your point about the waves feeling repetitive and having to replace all the Strange Places each time is very fair. We agree that adding more variety and making each turn feel more distinct would make the experience much more engaging. If we decide to continue developing the game beyond the scope of the jam, we’ll definitely focus on improving this aspect.

Thank you for playing!
Yes, I agree -- being able to move placed buildings would definitely make sense.

Thanks ♥!

Thank you for playing! Loop hero was one of our references, will certainly take a look at Isle of Arrows!