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Code Gremlins

25
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A member registered Oct 17, 2021 · View creator page →

Creator of

Recent community posts

Thank you for finishing the game!

We agree, sounds would drastically improve experience and we are looking for musician for our next project!

Very cool! I really enjoyed the game it's super atmospheric.

If you will expand on this concept in the future i think it would be cool if wave reflected of the surface like this: Reflection Example

I enjoyed the idea of politician going underwater. Visuals are very catchy to eyes, good job.

Loved the game, looks very clean and ready to release. Good job!

Thanks! Glad you played it.

Cool idea, voice lines added to the soul of the game. Reminded of Warcraft III unit spawn phrases.

Progression feels a little strange as sometimes you are presented with a choice like 

  1. + 12 damage
  2. + 24 damage

Which makes no sense to pick the lower value one

P.S. "SEA HORSES COMING IN" 

Cool idea! 

I think you should built it for web, so that more players will take a look at it. In order to do this you have to go to unity -> build options -> web. You may also find some tutorials for this on youtube etc

The thing I liked the most is funny noises that crabs do which returned me to my childhood cartoons!

What's the max score you can get in this game?

Very cool game! I enjoyed the movement,it really does feel as if you are swimming. Graphics are amazing, however sometimes player character blends in with other white objects. 

Thanks! Glad you enjoyed it.

Thanks,  glad you liked it!

Yes, we in fact played the game 1000 of times over last 48 hours.  By the end,  we could complete the game on pure muscle memory alone. So idea of tutorial hasn't crossed our mind. We will surely add tutorial in our next project! (I'm glad Speaker doesn't know that he was in the game without a tutorial...)

Thanks!

Yeah, we had a lot planned for two days, and sadly didn’t get to sound and music. 

Next project we’ll scope better, move faster with experience, and definitely add audio. 


Glad you enjoyed it!

Thanks for your comment.

Yeah, the triggers need adjustment or we might add an MMO-style aggro system: kill one enemy and nearby ones turn hostile.

Cool clicker, I liked that selling all fish is bad strategy and you need to be picky, which works in early game.

However, once you max out the speaker and net size, that strategy doesn’t hold up.

Overall, great game!

Enjoyed the game. Visuals and audio are clean, beautiful pixel art!

Thanks for your comment. 

We will try to rebuild without compression and update the game page, thanks for the hint. 

My favourite entry so far. The game feels great: beautiful art, a strong concept, solid progression.
Everything keeps you hooked.

Cool game. Liked the visuals. Text was a bit hard to read, as it moved each time new char appeared

Very cool gameplay. AI plays very well!

Concept is good. Sonar feels a little slow. Visuals are very appealing. Good job.

I kinda didn't get how speakers were implemented

Great idea with limiting player's ability to choose direction of rotation.

Interesting design but I didn't get `underwater` theme feeling 

Cool idea. I liked that recording mechanic. And turtle is really cute.

Thanks! Your comment really made our day. We are looking for a team for next jam, would you be interested in joining us?

Beautiful artwork. The jellyfish sprite and animation were my favorites. Good job!