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Nope! By movement I meant physically moving. Friday Night Funkin' is a good example of "movement" and animation and I personally don't find it distracting since it's all out of the way of the track (you did a good job with that!). I meant more in line with making the characters/objects sway/bounce/move to the beat, or just in general. For example, the cars could float up and down between some setpoints or the singers bobbing left and right in jazzy beat.


For the time frame, the game looks great and has a lot of polish! I also liked the charts, though I wish there was a difficulty past hard!

A difficulty past hard! I'll have to add an extreme difficulty then :)

I can definitely add that sort of motion yeah, I'll look into it.