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(1 edit)

Overall really fun game. I think the base of everything works fine and most of my notes are nitpicks. Music is a banger. i was doing combos to the three note pattern

Things that could be improved for post jam

- The death sound effect is extremely loud compared to everything else currently

- When selecting a card it feels like should should be able to click on the card itself rather than a small button on it (also polish like tweens when interacting with stuff)

- The boss should trigger by further away proximity. I kinda didnt know what to do with it and then eventually attacked enemies near it and it finally triggered since it was in the path

And ran into a couple bugs

- Music cut out after death / after a long time in a level

- If you slash and then a pause screen appears such as the upgrade screen the slash stays in the background and you can rotate it while its stuck in one frame

- The dot for the boss appears a bit outside the minimap first 

The three move combo is fun to do but makes taking any other melee ability a waste. Especially when you need healing and ranged to keep your health up and deal with clustered groups of enemies you shouldnt dive into

Difficulty seemed fair (apart from the boss suddenly doing one shots even when I had something like 5 layers of damage resistance)

Thank you so much! Especially thank you for such detailed feedback! Please don't call it nitpicking; your high standards are wonderful, and I appreciate them!

Bug received! Noted and would totally check those out! 

For the Picking Card, I did original thought of making it as full card, but because of the attacking would use your mouse, so it's easy to missclick when you upgraded during your mousing attacking, but the current solution aren't the best too, I'll reconsider a better one too.

The three move combo feedback is a fun one, would consider with it too!

Thank you so much again for such detail feedback!