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I enjoyed playing this game! In some cases I found it hard to know where my sock would land, maybe adding a kind of preview of the trajectory of the sock could enhance the gameplay experience? The subtle introduction of new mechanics in the later levels, such as the sticky water sock, was enjoyable and felt intuitive!

(+1)

Thanks for the feedback, we we're thinking about implementing a trajectory indicator but math is hard... I hope we can add it in a later version.