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thank you for your feedback ๐Ÿ™๐Ÿป maybe it's because I chose a radically open design for the worlds?

Maybe. It feels more like a test dev room right now where you experiment with all the mechanics. At least the test rooms I've seen were simmilar to it...

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I see. It was purposely design like this to look like a surreal painting where things are often put on the floor randomly to create a strange feeling, very different from linear game. Thank you for your feedback ๐Ÿ™๐Ÿป