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whymel?

84
Posts
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A member registered Jul 22, 2018 · View creator page →

Creator of

Recent community posts

so you were just next to it !!!!

thank you a lot 🙏🙏🙏

Thank you a lot 🙏 did you see the trampoline at the end of the map ? 😉 or the signal to bring the « monster » ? 

hey thank you a lot 🙏🙏 hint : you have to bring that guy to a place signalized in the game 😉

Hey I just love the art direction ! it is amazing !! well done 

gameplay-wise, I just didn't get how to increase the hype?

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I see. It was purposely design like this to look like a surreal painting where things are often put on the floor randomly to create a strange feeling, very different from linear game. Thank you for your feedback 🙏🏻

hey thank you a lot 🙏🏻🙏🏻 I fixed the bug thanks to your feedback!

hey thank you 🙏🏻 you only have to escape, the rest are optional surprises, as there are different ways of finding the right door

thank you for your feedback 🙏🏻 maybe it's because I chose a radically open design for the worlds?

cool idea and execution ! maybe a better signal for the charging speaker would have been cool. nice job!

great simple idea, very fun and intense ! love it

I think it didn't work me I didn't what to type and I tried all the inputs to move but I couldn't move... it seems cool

very responsive gameplay, cool!

nice idea, visuals are really cool

interesting concept! 

interesting concept! 

funny game! it was a bit hard to know where exactly I will turn because of the sprite, maybe a clearer way of showing which direction I will go. well done!

funny game! it was a bit hard to know where exactly I will turn because of the sprite, maybe a clearer way of showing which direction I will go. well done!

i loved it, incredible audio and visuals - clearly my type of atmospheric game

i loved it, incredible audio and visuals - clearly my type of atmospheric game

very solid entry, love the minimal gameplay and great visuals, well done!

I love the musics and the visuals, well done !

I love the musics and the visuals, well done !

I'm curious with the visuals i would have loved test it in browser :)

cool atmosphere and idea! i could pass through walls so i couldn't really finish the game. well done!

very good atmosphere on this one, nice !

super fun music and funny game. But as said attack with F is a little difficult. Well done for this entry

I really loved that entry! simple elegant mechanic and super cool visuals and sounds! well done!

really cool art style, well done!

Really like the visual polish! well done!

love the simple idea and nice art direction, well done! a bit too hard for me tho haha

love the simple idea and nice art direction, well done! a bit too hard for me tho haha

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i really like the work you did on audio! don't know if i completely get the gameplay as I was waiting a lot and I didn't catch a lot fishes
maybe showing the number of fishes you get can help motivate the player during the wait ?
Well done !

well done! i had a little hard time using arrows and mouse as on my laptop, it would have been cool with the WASD key. Nice music!

cool gameplay and nice AI, well done !

funny game, i like the writing, and the idea to make the speaker the bad guy is funny too, well done!

it looks cool :) but i had hard playing because i'm on a french keyboard (ZQSD instead of WASD) - would have be great to have the physical inputs or the directional arrows. Well done for this jam!

the colors are very saturated haha and the pacing is super quick! well done for this jam 

well done for the game! the idle mechanic is interesting. maybe the UI is a bit too little to clearly read

well done for the game! the character feels a little to slow for me so i couldn't get to the finish line