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overall enjoyed the game quite a lot, although I do have a few concerns about the early game. as a lot of mechanics are not really explained I had no idea what tempo was for, and just kinda assumed it was good for some reason. considering how many tempo curios you can acquire before getting anyone on your team that uses tempo it is easy to either stock up on curios you can't even use till later, or be completely starved for curios that where previously useless once a tempo user joins your party. a second mechanic that the player never encounters until it is much to late is the inability to go back to previous chapters. I was of the assumption that I would be able to go through the first chapter level by level, then upon completing it, do the rematches all back to back, however upon completing the final level of the first chapter I discovered I was unable to do such rematches unless I where to start over. additionally the rematches where not explained to be unique encounters to my memory, so I only discovered this when I decided to try to get some more curios for a build I had an idea for. to make more severe the issue of choices being made well before the player realistically understands there significance there are some curios you can become chronically short on if you don't chose curios well, which considering how the decisions that lead to such an outcome begin on the first level, doesn't feel great. Over all these issues, while frustrating did not stop me from enjoying the game, and I do intend on playing through it again, knowing this time what mistakes to avoid, so that I may enjoy everything I missed on my first play through. there is a spelling issue sometimes with rain dance where an n will be added to the start of one of the words but that's the only one I noticed. overall a good game so far, and certainly one I would be excited to return to should it ever be updated. 

Thank you for the feedback! In future updates I certainly want to make the tutorial clearer to better explain stats/mechanics ;) 

I also want to make rematch levels always available from a hub world after completing the stage in the full game, but that was very much out of scope for the demo. I'm glad you liked it!