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thedave87

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A member registered 94 days ago · View creator page →

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I found the pickup controls to be extremely inconsistent, often allowing me to walk right through an item without any pickup prompt appearing. The only way I was able to pick up anything was by pressing e as fast as possible as I ran towards the item, which this was not fun. oddly enough the pickup item prompt seems to disappear when you actually touch the item, usually appearing for a split second as you approach the item.

I found the pickup controls to be extremely inconsistent, often allowing me to walk right through an item without any pickup prompt appearing. The only way I was able to pick up anything was by pressing e as fast as possible as I ran towards the item, which this was not fun. oddly enough the pickup item prompt seems to disappear when you actually touch the item, usually appearing for a split second as you approach the item.

Some ambient noise would have gone a long way towards improving the games atmosphere, and would definitely brought the sound and visuals to a 5/5 however I can not judge a game on its potential, nor by the game I wish it was, and believe that with more time it could become, but I must instead judge it on what it is now. the simplistic visuals and sharp lighting give it a powerful emotional impact, amplified by the structures simple geometry and immense scale, made seemingly infinite by the lack of visual reference to the contrary. If you are like me and love cold war era brutalist architecture to an unreasonable extent, and are looking for a game that is able to portray the art stile in an authentic and impactful way this game is for you.

Another slight issue arises when the games artistic vision gets in the way of predetermined requirements, such as theme.

I am not joking when I say I may remember this game longer than any outer submissions in this jam, and my time playing this game will almost certainly impact my future works.

having played this game I am certain that if Gerd Hänska could have made the Mäusebunker an enormous concrete pillar in the middle of a seemingly endless and almost blindingly bright void, he would have done exactly that.

There is a bug with one structures collision detection, however its engaging gameplay allows me to forgive this.

Do not reed the comments until you have played the game for yourself as many people here do not seem to care about how there spoiling of the games ending impacts the experience of new players. outer than this I found the games community to be excellent and very welcoming.

from my research this is because i packaged the game with pyinstaller in --onefile mode. Because a lot of viruses are made with python and packaged in this mode with pyinstaller, windows defender no longer trusts any files packaged in this way. unfortunately pyinstaller was the best documented python packager I could find that was compatible with Linux, and onefile mode was the best way to package it as a single executable file. its a fairly common issue to the point that a keyword search of "pyinstaller" "virus" "false positive" yields 2220 results on google.