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Feel free to start scaling and bug hunting starting now :)

Hello ! Great game ! Most bugs is when I start I new run I still have my money + items,  Visual of items disappear, witch is super annoyinng ! Feels like data are getting mixed, have to hard reset cache to play a fresh game but I loose perks :(

Otherwise, few suggestions, Maybe having a state for few things, like hair extention, laser removal, when it's done, so the visuals are logic with the actual situation, I know it requieres doing all the visuals again in differennt state, but I think that will bring A LOT of value to the game !

Same for Hair checkup/laser checkup/nail replenish I'm not sure to understand how they really work,

same with the perfume & everything else I cann equip, not sure what they do !

oh I think I was on the wrong version,


‘let me correct then my suggestions ! 

More clarity on what each idem does when equiped would help a lot 

More clarity on if you know have long hair/ did laser or no


more clarity on when tou need to do a hair / nail / laser / makeup check 


otherwise the game is pretty good !!

(2 edits)

Hi thanks for your feedback! The savegames should be migrating e.g. 0.1.3 -> 0.1.4 — did it break after loading? Without having your savegame (bugreport ingame) I would currently think it's a bug created by the browser. They tend to cache old data and once you visit the page with the new version it loads some data from cache while some data has changed. Therefore a full refresh (Ctrl + Shift + R on most browsers) is necessary. This should not delete your savegame. But I already received another feedback about a player wishing more savegames, so I'll work on savegames anyways (more slots), maybe I'll just add an export/backup function to save it to another folder.

Items need more tooltips, 100%, will be added: Currently items have a short description but the actual stat effects aren't always obvious. The item/equipment system is already built to be robust and extensible, each item can have stat buffs, flags, and special effects, so adding more items with unique mechanics is straightforward. Here's how the current items work:

- Perfume ($30): A floral feminine fragrance, currently a flavor/roleplay item with no direct stat effect. Mechanical effects for perfume are on my list.

- Nails — 3 tiers, each grants Femininity and unlocks at different Fem levels. 

- Natural Manicure ($10, requires Fem 8): +1-2 Femininity. Lasts 5 days.

- Pink Nails ($15, requires Fem 15): +1-2 Femininity. Lasts 4 days.

- Nail Art ($25, requires Fem 25): +2-3 Femininity. Lasts 3 days.

- Higher tiers give more Femininity but expire faster, fancier nails need more upkeep.

- Nail Refresh ($10, or $5 with salon discount): Resets the wear timer on your existing manicure and grants +1 Femininity. Once the timer runs out your nails expire and you need a full new set.

- Laser Maintenance ($50, or $25 with discount): Touch-up session to keep your body smooth after the initial laser removal. Grants +1 Femininity. Only available once you've completed laser removal.

- Hair Touchup ($75, or $38 with discount): Tightens bonds and trims split ends on your extensions. Grants +1 Femininity. Only available once you have long hair.

- Makeup Refresher ($50, or $25 with discount): Practice session with new trends and techniques. Grants +1 Femininity. Doesn't increase your makeup skill level, for that you need the full Makeup Lessons (Basic/Intermediate/Advanced).

I'll add clearer tooltips showing exact stat effects and maintenance timers in a future update.

More visual states for hair/laser/etc. 100% agree and it's my dream too:

The problem is I played other games and I hate it when you buy something and it never shows up visually. Currently there are a few scenes and places that adjust, e.g. the character portrait changes based on equipped items, and some scenes have variants for long_hair, chastity, and long_hair + chastity states. The apartment mirror for example has 4 variants and some other scenes aswell. My goal is to have this for every scene where it makes sense, but the game currently has 634 images. Adding another visual state multiplies that significantly. It's on my list and I'm working through it scene by scene.



So TLDR: Working on it!

Hello! Thanks for the answers


- Laser Maintenance.
- Hair Touchup
- Makeup Refresher 

I feel like the 1 féminity reward doesn’t really make sense at one point you already are at 100% once you’ve completed the necessary lessons/sessions/extention,

Here’s a great suggestion since all is added, laser maintenance could be needed every 4 weeks otherwise you have hair growing back.

Hair since they’re extensions could need something like that every 1 week,

And for makeup maybe it’s just an “extra makeup” a better one that the one you can do at home since it’s from the salon, they would RP point of view make more sense! 

I agree on the pictures it looks hard, maybe doing them at least at home or thinking about an interactive avatar where items are that changes depending on clothes / laser / hair ? 
Obviously staying on the pictures system you have but for the équipement slot having it as a different thing, that is more updated ? 

Not necessarily wearing the clothes since it will add more versions but :


1 base version

1 base with hair extention 

1 base without hairy parts

Hair extention + no hairy parts 


(All existing states)

And iteration of combos of that 

Obviously it would make new more picture but they could complete everything and maybe in futur like when deciding to add the makeup on the avatar you just have to create 1 picture per iteration 


great game tho ! I love it 

Hey, thanks so much for the detailed feedback and glad you're enjoying the game!

You're absolutely right about the salon maintenance rewards. The +1 Femininity stops making sense once you're maxed out. I've put your suggestions on my todo list and I'm planning to rework laser, hair and makeup into actual upkeep mechanics instead of just stat bumps. So laser hair removal would grow back after a few weeks if you skip maintenance, extensions would need regular touchups, and the salon makeup would be a premium version that's noticeably better than what you can do at home. That way the salon stays relevant throughout the whole game instead of being a one-and-done thing.

Just a heads up that nothing is final balance-wise right now. I'm still actively tweaking stat gains, costs, decay rates and progression curves across the board. I've played plenty of games myself where progression felt way too grindy and others where everything came too fast and easy. I want to find a good mix where it feels rewarding but not tedious. Your input on what feels right really helps with that.

Thanks again for playing and for taking the time to write this up!

Awesome, I've subbed on Patreon, hope it helps on the development, 
Infortunately there is no Discord, I would have loved to help you on the balancing part as a retired game designer if you need.
I feel like the story goes TOO fast, and the perks are just making it go even faster, 
I don't think grind is an issue if it's well made, the perks could have a great interest if we could plan on different endings for exemple..

Also I was wondering, does the c*ck size matters ?

D*ck Size is a value but currently it doesn't affect the mechanics. The only thing affecting the dick right now is the Femininity level — as it increases, the image on the Character Panel shrinks. Arousal makes it go hard, obviously. Character selection is WIP.

About Discord. I'm not sure right now because of those changes where each user has to upload their ID. With their data security track record, 

But every Bug/Feedback report goes directly into my Kanban board, so use them as much as possible! If you include a name, I can even respond. Currently working on your two bug reports right now.

Balancing the game is tough at this stage. I had a Femininity curve planned over specific days based on test playthroughs, but adding new systems (like the phone system on Patreon) introduces more events and stats rise faster again. If you can help you're welcome.

Right now it's more about designing robust systems. I have more endings on my todo but they'll all be part of community voting and feedback, nothing is set in stone. Most likely the current ending won't be the final one, but rather a season/chapter ending. After the first "ending" you might move into another town or whatever.

Feel free to reach out whenever you have an idea, even without Discord, write here or Patreon has DMs as far as I know.