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I was kind of surprised at how negative this commentary is about the game! I really liked it!!

For a game made in one hour, it's shockingly well tuned, I juuuuust barely had enough resources to finish, it felt amazing. And the gimmick of having to find another route to escape was a great surprise moment. I don't know if I would say there's "too much stuff" here, everything serves a purpose. As for the skills, maybe they don't serve as much of a purpose, but... I guess it depends on how long they took to add, it's just RPG Maker stuff, right? So if it doesn't take away from something else, I don't see the harm in adding a little bit of spice to the combat.

i appreciate that. i feel like i'm on some path to making increasingly austere, minimalist rpgs that please no one but myself lol.. but also part of the equation is like, if you're only gonna add one or two skills to a game, just for the sake of having skills, what's actually gonna lead to interesting dynamics? i don't have a good feel for that yet, so when i add skills on a single character this quickly it feels a bit like throwing darts with a blindfold on. i guess that's something i should try to develop a better feel for too though! so i will probably keep giving characters random skills just to see what happens